I have been working on the backgrounds. I have given this film a very concrete like scenery.
Thursday, September 25, 2008
Sunday, September 14, 2008
Done With The Major
Saturday, September 13, 2008
Encounter With Death
I had a little scare last night as i had an encounter with the BLUE SCREEN OF DEATH. Lucky for me the DEATH part wasn't present or it would mean the end of my film.
I have backed up all my work to date so if anything like that would happen again not everything will be lost.
I have nearly completed the turn-around for Major Mjolnir all i need now are the shadows then i can get on with the final turn-around.
I have backed up all my work to date so if anything like that would happen again not everything will be lost.
I have nearly completed the turn-around for Major Mjolnir all i need now are the shadows then i can get on with the final turn-around.
Wednesday, September 10, 2008
Working On Majors Turn-around
I have been working on the Majors turn-around.
There are currently no problems with the model except for the fact that he is looking more like a caveman than a post-nuclear villain. Don't worry once the shadows and extra armours are implemented he will look like a mean tanker.
Working on the Major has been a lot faster then Corsair.
Perhaps i've finally got the hang of this.
There are currently no problems with the model except for the fact that he is looking more like a caveman than a post-nuclear villain. Don't worry once the shadows and extra armours are implemented he will look like a mean tanker.
Working on the Major has been a lot faster then Corsair.
Perhaps i've finally got the hang of this.
Tuesday, September 09, 2008
Corsair Done Let's Keep Rolling
I took the day to complete the shadow version of Corsairs turn-around, fix up any major colour issues, conduct basic movement tests and to determine whether to use the plain lined characters or the high contrast shape based characters.
Using the high contrast based character has been a major advantage animation wise. I am able to move the characters without worrying about the lines, and am able to patch the models very easily. The shadows in the model are on different layers so they are easy to manipulate for shadows concerning the environment.
The shoulder plates posed a slight problem in the movement when moving the arms forwards and backwards as the plates are meant to be metal. I decided to divide the shoulder plates in two, creating moveability in the shoulder area. Although this helped, movement without the plates was much easier and makes me wonder if i should keep them or not.
Now that Corsair is done, it's time to move on with Major Mjolnir.
Using the high contrast based character has been a major advantage animation wise. I am able to move the characters without worrying about the lines, and am able to patch the models very easily. The shadows in the model are on different layers so they are easy to manipulate for shadows concerning the environment.
The shoulder plates posed a slight problem in the movement when moving the arms forwards and backwards as the plates are meant to be metal. I decided to divide the shoulder plates in two, creating moveability in the shoulder area. Although this helped, movement without the plates was much easier and makes me wonder if i should keep them or not.
Now that Corsair is done, it's time to move on with Major Mjolnir.
Monday, September 01, 2008
Style Test
I was looking at my orginal Corsair design and he seemed to not portray his dark characteristics, rather he looked very much like a justice friends good-doer.
After some revision on the design i decided to increase in contrast so that the shadows are black. I believe that this would be able to help me save time in animating as i wont have to worry too much about the joints and it also helps express Corsairs dark nature.
After some revision on the design i decided to increase in contrast so that the shadows are black. I believe that this would be able to help me save time in animating as i wont have to worry too much about the joints and it also helps express Corsairs dark nature.
1st Turn-around
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