Using the high contrast based character has been a major advantage animation wise. I am able to move the characters without worrying about the lines, and am able to patch the models very easily. The shadows in the model are on different layers so they are easy to manipulate for shadows concerning the environment.
The shoulder plates posed a slight problem in the movement when moving the arms forwards and backwards as the plates are meant to be metal. I decided to divide the shoulder plates in two, creating moveability in the shoulder area. Although this helped, movement without the plates was much easier and makes me wonder if i should keep them or not.
Now that Corsair is done, it's time to move on with Major Mjolnir.
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